str OPENGL_VENDOR_NAME |
Graphic card’s vendor name |
str OPENGL_SHADING_LANGUAGE_VERSION_STRING |
Shading language version |
bool OPENGL_VERTEXBUFFER_OBJECT |
Vertex buffer support |
bool OPENGL_FRAMEBUFFER_OBJECT |
Frame buffer support |
bool OPENGL_MULTITEXTURE |
Multi texture support |
int OPENGL_MAX_2DTEXTURE_SIZE |
Maximum 2D texture size |
int OPENGL_MAX_3DTEXTURE_SIZE |
Maximum 3D texture size |
int OPENGL_MAX_TEXCOORD |
Maximum texture coordinates |
int OPENGL_MAX_TEX_IMAGE_UNITS_VERTEX |
Maximum VP texture image units |
int OPENGL_MAX_TEX_IMAGE_UNITS_FRAGMENT |
Maximum FP texture image units |
int OPENGL_MAX_VP_INSTRUCTIONS |
Vertex program length |
int OPENGL_MAX_FP_INSTRUCTIONS |
Fragment program length |
int OPENGL_FLOATINGPOINT_TEXTURE |
Floating point texture support |
int OPENGL_NONPOWEROF_TEXTURE |
Non-Power-Of-Two texture support |
int OPENGL_DEPTH_TEXTURE |
Depth texture support |
int OPENGL_CG_TOOLKIT |
Cg Toolkit installed |
int OPENGL_MAX_TEXTURE_INDIRECTIONS |
Maximum textuure indirections |
int OPENGL_CG_LATEST_VERTEX_PROFILE |
Latest Cg vertex profile |
int OPENGL_CG_LATEST_FRAGMENT_PROFILE |
Latest Cg fragment profile |
str OPENGL_CG_LATEST_VERTEX_PROFILE_NAME |
Latest Cg vertex profile name |
str OPENGL_CG_LATEST_FRAGMENT_PROFILE_NAME |
Latest Cg fragment profile name |
str OPENGL_DRIVER_VERSION_STRING |
OpenGL driver version |
str OPENGL_CG_VERSION_STRING |
Cg version |
int OPENGL_AA_MODES |
Anti-aliasing modi |
int OPENGL_FBO_Z_DEPTH |
Framebuffer Z depth |
int OPENGL_FRAMEBUFFER_OBJECT_MULTISAMPLE |
Maximal framebuffer object samples |
int OPENGL_MAX_ELEMENT_VERTICES |
Maximum draw elements (vertices) |
int OPENGL_MAX_ELEMENT_INDICES |
Maximum Draw Elements (indices) |
OPENGL_MAX_TEX_IMAGE_UNITS_GEOMETRY |
Private |
OPENGL_CG_LATEST_GEOMETRY_PROFILE |
Private |
OPENGL_CG_LATEST_GEOMETRY_PROFILE_NAME |
Private |
OPENGL_VERSION_INT |
Private |
OPENGL_GLSL_VERSION_INT |
Private |
OPENGL_MIN_AA_MODES |
Private |
OPENGL_MAX_AA_MODES |
Private |
OPENGL_RENDER_TO_FP_TEXTURE |
Private |
OPENGL_RENDER_TO_FP_TEXTURE |
Private |