The material object created with Mmaterial.
Definition
- class c4d.Material
Members
- Material.__init__()
-
Return type: |
Material |
Returns: |
The new material. |
- Material.GetChannelState(channel)
-
Return the state of a channel (if it is enabled or disabled).
Return type: |
bool |
Returns: |
The type of channel:
CHANNEL_COLOR |
The color channel of the material. |
CHANNEL_LUMINANCE |
The luminance channel of the material. |
CHANNEL_TRANSPARENCY |
The transparency channel of the material. |
CHANNEL_REFLECTION |
The reflection channel of the material. |
CHANNEL_ENVIRONMENT |
The environment channel of the material. |
CHANNEL_FOG |
The fog channel of the material. |
CHANNEL_BUMP |
The bump channel of the material. |
CHANNEL_ALPHA |
The alpha channel of the material. |
CHANNEL_SPECULAR |
The specular channel of the material. |
CHANNEL_SPECULARCOLOR |
The specular color channel of the material. |
CHANNEL_GLOW |
The glow channel of the material. |
CHANNEL_DISPLACEMENT |
The displacement channel of the material. |
CHANNEL_DIFFUSION |
The diffusion channel of the material. |
|
- Material.SetChannelState(channel, state)
-
Set the state of a channel (if it is enabled or disabled).