c4d.TextureTag

Inheritance

Members

TextureTag.__init__()
Return type: TextureTag
Returns: A new texture tag.
TextureTag.GetPos()

Get the position of the texture project.

Return type: Vector
Returns: The texture XYZ position.
TextureTag.GetRot()

Get the rotation of the texture project.

Return type: Vector
Returns: The rot of the texture.
TextureTag.GetScale()

Get the scale of the texture project.

Return type: Vector
Returns: The scale of the texture.
TextureTag.GetMl()

Get the texture projection’s coordinate system as a matrix.

Return type: Vector
Returns: The texture projection’s coordinate system.
TextureTag.GetMln()

Get the texture projection’s coordinate system as a normalized matrix.

Return type: Vector
Returns: The texture projection’s coordinate system.
TextureTag.GetMaterial()

Get the current material associated with this tag.

Return type: BaseMaterial
Returns: The material or None.
TextureTag.SetPos(v)

Sets the position of the texture projection.

Parameters: v (Vector) – The position of the texture.
TextureTag.SetRot(v)

Sets the rotation of the texture projection.

Parameters: v (Vector) – The rotation of the texture.
TextureTag.SetScale(v)

Sets the scale of the texture projection.

Parameters: v (Vector) – The scale of the texture.
TextureTag.SetMl(m)

Sets the texture projection’s coordinate system matrix.

Parameters: v (Matrix) – The texture projection’s coordinate system.
TextureTag.SetMaterial(mat)

Set the material associated with this tag.

Parameters: mat (BaseMaterial) – The material for this tag.

Table Of Contents