c4d.PriorityData

Priority data type (CUSTOMGUI_PRIORITY_DATA) for use with the PriorityCustomGui GUI.

This type is called by value.

Inheritance

Members

PriorityData.__init__([v])
Parameters: v (PriorityData) – Copy constructor.
Return type: PriorityData
Returns: The new priority data.
PriorityData.SetPriorityValue(lValueID, data)

Sets a priority values.

Parameters: lValueID (int) –

One of the following modes

PRIORITYVALUE_MODE int Mode.
CYCLE_INITIAL Initial.
CYCLE_ANIMATION Animation.
CYCLE_EXPRESSION Expression.
CYCLE_DYNAMICS Dynamics.
CYCLE_GENERATORS Generators.
PRIORITYVALUE_PRIORITY int Priority.
PRIORITYVALUE_CAMERADEPENDENT bool Camera dependent.
Return type: bool

:return:**True**if successful, otherwise False

PriorityData.GetPriorityValue(lValueID)

Return the priority values.

Parameters: lValueID (int) – See the values in SetPriorityValue().
Return type: any
Returns: The value. The type depends on lValueID.

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