c4d.DescLevel

Represents a level within a DescID.

Members

DescLevel.id

ID of this level.

Type: int

DescLevel.dtype

Datatype. Either a custom ID or one of these:

DTYPE_BASELISTLINK BaseList2D
DTYPE_BOOL bool
DTYPE_BUTTON Button.
DTYPE_CHILDREN Children.
DTYPE_COLOR Color.
DTYPE_DYNAMIC GV dynamic.
DTYPE_FILENAME str
DTYPE_GROUP Group.
DTYPE_LONG int
DTYPE_MATRIX Matrix
DTYPE_MULTIPLEDATA Multiple data entry.
DTYPE_NONE None.
DTYPE_NORMAL Normal.
DTYPE_POPUP Popup.
DTYPE_REAL float
DTYPE_SEPARATOR Separator.
DTYPE_STATICTEXT Static text.
DTYPE_STRING str
DTYPE_SUBCONTAINER BaseContainer
DTYPE_TEXTURE Texturename.
DTYPE_TIME BaseTime
DTYPE_VECTOR Vector
DescLevel.creator

Creator ID.

Type: int

DescLevel.__init__(t_id[, t_datatype, t_creator])

Constructor, specifying the values.

Parameters:
  • t_id (int) – Initial value for id.
  • t_datatype (int) – Initial value for dtype.
  • t_creator (int) – Initial value for creator.
DescLevel.__eq__(self, other)

Checks if all specified values are equal to the values in other.

DescLevel.__ne__(self, other)

The reverse of __eq__().

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