Showing some features of my new hand rig. It's entirely Xpresso driven. Just implemented my first ever attempt at IK fingers. Hand is also built to work with the Rig Mode. Also, follow me on twitter @ChrisSchmidt3D for additional posts!
Listen to me ramble about the arm and shoulder of the rig I've been obsessing over this last week. Mainly adding proper twist to the arm and setting up my "Auto shoulder" I also talk about the jiggle and mesh deformers. Join me for c4d goodness.
Share in my recent appreciation of the goodness that is a rail spline. I've been using it to quickly model out meshes for my rigging tests.
Spent the weekend trying to perfect my new IK/FK leg for future character animation. Here's a little demo of it.